Monster
Spellcaster (Mage)
Outside your table’s allowed sources
Official reference · DC · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (studded leather)
- Hit points
- 54 (12d8)
- Speed
- Walk 30 ft.
- Strength
- 10
- Dexterity
- 12
- Constitution
- 10
- Intelligence
- 18
- Wisdom
- 14
- Charisma
- 14
- Passive Perception
- 12
- Saving Throws
- wis: +6
- Skills
- arcana: +8; investigation: +8; religion: +8
- Languages
- Common, plus one of your choice
Traits
Empowered Spells
Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.
Potent Cantrip
The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Actions
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spellcasting (Mage)
The spellcaster's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:
Spell slots: 0: spells: fire bolt, light, mage hand, minor illusion, shocking grasp; 1: slots: 4; spells: burning hands, shield, sleep; 2: slots: 3; spells: flaming sphere, invisibility; 3: slots: 3; spells: fireball, fly; 4: slots: 3; spells: polymorph, wall of fire; 5: slots: 2; spells: cone of cold, hold monster; 6: slots: 1; spells: chain lightning