THE SHARED REFERENCE Adventurer

Monster

Spellcaster (Mage)

Outside your table’s allowed sources

Official reference · DC · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (studded leather)
Hit points
54 (12d8)
Speed
Walk 30 ft.
Strength
10
Dexterity
12
Constitution
10
Intelligence
18
Wisdom
14
Charisma
14
Passive Perception
12
Saving Throws
wis: +6
Skills
arcana: +8; investigation: +8; religion: +8
Languages
Common, plus one of your choice

Traits

Empowered Spells

Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.

Potent Cantrip

The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Actions

Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spellcasting (Mage)

The spellcaster's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, minor illusion, shocking grasp; 1: slots: 4; spells: burning hands, shield, sleep; 2: slots: 3; spells: flaming sphere, invisibility; 3: slots: 3; spells: fireball, fly; 4: slots: 3; spells: polymorph, wall of fire; 5: slots: 2; spells: cone of cold, hold monster; 6: slots: 1; spells: chain lightning

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