Monster
Spellcaster (Mage)
Outside your table’s allowed sources
Official reference · SDW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (studded leather)
- Hit points
- 45 (10d8)
- Speed
- Walk 30 ft.
- Strength
- 10
- Dexterity
- 12
- Constitution
- 10
- Intelligence
- 18
- Wisdom
- 14
- Charisma
- 14
- Passive Perception
- 12
- Saving Throws
- wis: +6
- Skills
- arcana: +8; investigation: +8; religion: +8
- Languages
- Common, plus one of your choice
Traits
Potent Cantrip
The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Actions
Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spellcasting (Mage)
The spellcaster's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:
Spell slots: 0: spells: fire bolt, light, mage hand, minor illusion; 1: slots: 4; spells: burning hands, shield, sleep; 2: slots: 3; spells: flaming sphere, invisibility; 3: slots: 3; spells: fireball, fly; 4: slots: 3; spells: polymorph, wall of fire; 5: slots: 1; spells: cone of cold