Monster
Spellcaster
Outside your table’s allowed sources
Official reference · ESK · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12 (leather armor)
- Hit points
- 9 (2d8)
- Speed
- Walk 30 ft.
- Strength
- 10
- Dexterity
- 12
- Constitution
- 10
- Intelligence
- 15
- Wisdom
- 14
- Charisma
- 13
- Passive Perception
- 12
- Saving Throws
- wis: +4
- Skills
- arcana: +4; investigation: +4; religion: +4
- Languages
- Common, plus one of your choice
Traits
Magical Role
Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Spell slots: 0: spells: guidance, sacred flame; 1: slots: 2; spells: cure wounds
Spellcasting (Mage)
The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:
Spell slots: 0: spells: fire bolt, light; 1: slots: 2; spells: sleep