THE SHARED REFERENCE Adventurer

Monster

Spellcaster

Outside your table’s allowed sources

Official reference · ESK · 2014

Creature type
Humanoid
Size
Medium
Armor class
12 (leather armor)
Hit points
9 (2d8)
Speed
Walk 30 ft.
Strength
10
Dexterity
12
Constitution
10
Intelligence
15
Wisdom
14
Charisma
13
Passive Perception
12
Saving Throws
wis: +4
Skills
arcana: +4; investigation: +4; religion: +4
Languages
Common, plus one of your choice

Traits

Magical Role

Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spellcasting (Healer)

The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:

Spell slots: 0: spells: guidance, sacred flame; 1: slots: 2; spells: cure wounds

Spellcasting (Mage)

The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light; 1: slots: 2; spells: sleep

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