Monster
Spellguard
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 20
- Hit points
- 105 (14d8 + 42)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Neutral
- Strength
- 18
- Dexterity
- 11
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 13
- Charisma
- 10
- Passive Perception
- 14
- Initiative
- +3
- Skills
- arcana: +4; athletics: +7; perception: +4
- Languages
- Common
Traits
Superior Magic Resistance
The spellguard has Advantage on saving throws against spells and other magical effects. Spell attack rolls have Disadvantage against the spellguard.
Actions
Multiattack
The spellguard makes two attacks, using Force Flail or Javelin in any combination.
Force Flail
Melee Attack: +7, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Force damage.
Javelin
Melee Ranged Attack: +7, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Reactions
Defensive Divination
Trigger: A creature the spellguard can see hits an ally within 5 feet of the spellguard with an attack roll, or an ally within 5 feet of the spellguard fails a saving throw against a spell or other magical effect. Response: The spellguard rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the attack roll or saving throw.