Monster
Spellix Romwod
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 14 (hide armor)
- Hit points
- 33 (6d6 + 12)
- Speed
- Walk 25 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Neutral
- Strength
- 6
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 15
- Wisdom
- 9
- Charisma
- 16
- Passive Perception
- 9
- Skills
- arcana: +4; deception: +5; history: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, Elvish, Gnomish, Goblin
Traits
Gnome Cunning
Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Innate Spellcasting
Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: fire bolt, mage hand, shocking grasp
3/day: silent image
1/day each: chromatic orb, crown of madness, shield
*See "Actions" below.