THE SHARED REFERENCE Adventurer

Monster

Sphinx of Secrets

Official reference · XMM · 2024

Creature type
Celestial
Size
Large
Armor class
16
Hit points
136 (16d10 + 48)
Speed
Walk 40 ft., Fly 60 ft.
Challenge rating
8
Alignment
Lawful Neutral
Strength
18
Dexterity
15
Constitution
16
Intelligence
18
Wisdom
18
Charisma
18
Passive Perception
17
Initiative
+5
Skills
history: +7; perception: +7; religion: +7
Senses
Truesight 60 ft.
Languages
Celestial, Common
Resistances
necrotic, radiant
Immunities
psychic
Condition Immunities
charmed, frightened

Traits

Inscrutable

No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Magic Resistance

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The sphinx makes three Claw attacks. It can replace one attack with a use of Curse of the Riddle.

Claw

Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Radiant damage.

Curse of the Riddle

Intelligence Saving Throw: DC 15, one creature the sphinx can see within 60 feet. Failure: 21 (6d6) Psychic damage, and the target is cursed with a riddle. The cursed target has Disadvantage on ability checks and attack rolls. In addition, if it takes the Magic action, it must succeed on a DC 15 Intelligence saving throw or that action is wasted. The cursed target can take a Study action to make a DC 15 Intelligence check, solving the riddle and ending the curse on a success. The curse ends early if the sphinx curses another target.

Spellcasting

The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Identify, Prestidigitation

1/day each: Locate Object, Remove Curse

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