Monster
Sphinx of Wonder
Official reference · XMM · 2024
- Creature type
- Celestial
- Size
- Tiny
- Armor class
- 13
- Hit points
- 24 (7d4 + 7)
- Speed
- Walk 20 ft., Fly 40 ft.
- Challenge rating
- 1
- Alignment
- Lawful Good
- Strength
- 6
- Dexterity
- 17
- Constitution
- 13
- Intelligence
- 15
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Skills
- arcana: +4; religion: +4; stealth: +5
- Senses
- Darkvision 60 ft.
- Languages
- Celestial, Common
- Resistances
- necrotic, psychic, radiant
Traits
Magic Resistance
The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend
Melee Attack: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day)
Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.