THE SHARED REFERENCE Adventurer

Monster

Spiderdragon

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Official reference · VEoR · 2014

Creature type
Monstrosity
Size
Huge
Armor class
17 (natural armor)
Hit points
152 (16d12 + 48)
Speed
Walk 50 ft., Climb 60 ft.
Challenge rating
11
Alignment
Chaotic Evil
Strength
21
Dexterity
18
Constitution
16
Intelligence
7
Wisdom
14
Charisma
18
Passive Perception
16
Saving Throws
str: +9; dex: +8
Skills
intimidation: +8; perception: +6
Senses
darkvision 90 ft.
Languages
Abyssal, Draconic, Undercommon
Resistances
poison, psychic

Traits

Magic Resistance

The spiderdragon has advantage on saving throws against spells and other magical effects.

Spider Climb

The spiderdragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spiderdragon ignores movement restrictions caused by webbing.

Actions

Multiattack

The spiderdragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (2d12) poison damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Spiderling Breath (Recharge 5–6)

The spiderdragon exhales venomous spiderlings in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 (6d10) piercing damage and 33 (6d10) poison damage on a failed save or half as much damage on a successful one.

Bonus actions

Stifling Webs (Recharge 5–6)

The spiderdragon spins a 30-foot cube of strong, sticky webbing in an area adjacent to itself. The webbing lasts for 1 minute, is difficult terrain, and lightly obscures its area. A creature that starts its turn in the webbing or enters the webbing for the first time on its turn must succeed on a DC 15 Dexterity saving throw or have the restrained condition while in the web. As an action, a creature can free itself or another creature from the web by succeeding on a DC 15 Strength check.

A 5-foot cube of the web is destroyed if it takes at least 10 acid, fire, or slashing damage on a single turn.

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