Monster
Spined Devil
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Small
- Armor class
- 13
- Hit points
- 45 (10d6 + 10)
- Speed
- Walk 20 ft., Fly 40 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 8
- Passive Perception
- 12
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness)
- Languages
- Infernal; telepathy 120 ft.
- Resistances
- cold
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Flyby
The devil doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two attacks, using Infernal Fork and Tail Spine in any combination.
Infernal Fork
Melee Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Fire damage.
Tail Spine
Ranged Attack: +4, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Fire damage.