Monster
Spirit Dragon Wyrmling
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 16
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft., Burrow 20 ft., Fly 60 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 15
- Dexterity
- 12
- Constitution
- 15
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 14
- Passive Perception
- 12
- Initiative
- +3
- Saving Throws
- dex: +3; con: +4
- Skills
- perception: +2; stealth: +3
- Senses
- Blindsight 10 ft., Darkvision 60 ft.
- Languages
- Common, Draconic; telepathy 120 ft.
- Resistances
- necrotic
Actions
Rend
Melee Attack: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Necrotic damage.
Ruinous Breath (Recharge 5–6)
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8) Necrotic damage. Success: Half damage.
Time-Warping Breath
Wisdom Saving Throw: DC 12, each creature that isn't currently affected by this breath in a 15-foot Cone. Failure: The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Regional effects
The region containing an adult or ancient spirit dragon's lair is changed by its presence, creating the following effects:
- Enchanted Acoustics: Creatures within 1 mile of the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
- Time Distortion: While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.