Monster
Spirit Naga
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 17
- Hit points
- 135 (18d10 + 36)
- Speed
- Walk 40 ft.
- Challenge rating
- 8
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 17
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- dex: +6; con: +5; wis: +5; cha: +6
- Senses
- Darkvision 60 ft.
- Languages
- Abyssal, Common
- Immunities
- poison
- Condition Immunities
- charmed, poisoned
Traits
Fiendish Restoration
If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite
Melee Attack: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray
Ranged Attack: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/day each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)