THE SHARED REFERENCE Adventurer

Monster

Spirit Troll

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Giant
Size
Large
Armor class
17 (natural armor)
Hit points
130 (20d10 + 20)
Speed
Walk 30 ft.
Challenge rating
11
Alignment
Chaotic Evil
Strength
1
Dexterity
17
Constitution
13
Intelligence
8
Wisdom
9
Charisma
16
Passive Perception
13
Skills
perception: +3
Senses
darkvision 60 ft.
Languages
Giant
Resistances
acid, cold, fire
Immunities
immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious

Traits

Incorporeal Movement

The troll can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration

The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The troll makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage.

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