THE SHARED REFERENCE Adventurer

Monster

Spitting Mimic

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Monstrosity
Size
Large
Armor class
14 (natural armor)
Hit points
85 (10d10 + 30)
Speed
Walk 20 ft.
Challenge rating
5
Alignment
Neutral
Strength
21
Dexterity
12
Constitution
17
Intelligence
9
Wisdom
15
Charisma
10
Passive Perception
12
Skills
stealth: +7
Senses
darkvision 60 ft.
Immunities
acid
Condition Immunities
prone

Traits

Shapechanger

The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 16). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler

The mimic has advantage on attack rolls against any creature grappled by it.

Magic Resistance

The mimic has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The mimic attacks three times: twice with its pseudopods and once with its bite.

Pseudopods

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) acid damage.

Spit Acid (Recharge 5–6)

The mimic spits acid at one creature it can see within 30 feet of it. The target must make a DC 14 Dexterity saving throw, taking 32 (9d6 + 1) acid damage on failed save, or half as much damage on a successful one.

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