THE SHARED REFERENCE Adventurer

Monster

Spore of Moander

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Plant
Size
Huge
Armor class
19
Hit points
230 (20d12 + 100)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
12
Alignment
Chaotic Evil
Strength
22
Dexterity
9
Constitution
20
Intelligence
4
Wisdom
10
Charisma
6
Passive Perception
10
Initiative
+3
Saving Throws
str: +10; con: +9
Senses
Blindsight 120 ft.
Languages
understands Abyssal but can't speak
Resistances
acid, cold, lightning
Immunities
fire, poison
Condition Immunities
blinded, deafened, exhaustion, paralyzed, poisoned, prone

Traits

Explosive Core

When the spore is subjected to Fire damage, each creature in a 5-foot Emanation originating from the spore takes 7 (2d6) Fire damage.

Rolling Mass

The spore doesn't need to expend extra movement to move through Difficult Terrain.

Actions

Multiattack

The spore makes four Tendril attacks. Alternatively, it makes two Tendril attacks and uses Consume once.

Tendril

Melee Attack: +10, reach 20 ft. Hit: 11 (1d10 + 6) Piercing damage plus 10 (3d6) Acid damage. If the target is Large or smaller, the spore pulls the target 5 feet straight toward itself.

Consume

Strength Saving Throw: DC 18, one Large or smaller creature within 5 feet. Failure: The target is pulled into the spore's space and has the Grappled condition (escape DC 16). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 17 (5d6) Acid damage at the start of each of the spore's turns. When the spore moves, the Grappled target moves with it, costing it no extra movement. The spore can have one Large creature or up to nine Medium or smaller creatures Grappled at a time.

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