Monster
Spore of Moander
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Plant
- Size
- Huge
- Armor class
- 19
- Hit points
- 230 (20d12 + 100)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 12
- Alignment
- Chaotic Evil
- Strength
- 22
- Dexterity
- 9
- Constitution
- 20
- Intelligence
- 4
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Initiative
- +3
- Saving Throws
- str: +10; con: +9
- Senses
- Blindsight 120 ft.
- Languages
- understands Abyssal but can't speak
- Resistances
- acid, cold, lightning
- Immunities
- fire, poison
- Condition Immunities
- blinded, deafened, exhaustion, paralyzed, poisoned, prone
Traits
Explosive Core
When the spore is subjected to Fire damage, each creature in a 5-foot Emanation originating from the spore takes 7 (2d6) Fire damage.
Rolling Mass
The spore doesn't need to expend extra movement to move through Difficult Terrain.
Actions
Multiattack
The spore makes four Tendril attacks. Alternatively, it makes two Tendril attacks and uses Consume once.
Tendril
Melee Attack: +10, reach 20 ft. Hit: 11 (1d10 + 6) Piercing damage plus 10 (3d6) Acid damage. If the target is Large or smaller, the spore pulls the target 5 feet straight toward itself.
Consume
Strength Saving Throw: DC 18, one Large or smaller creature within 5 feet. Failure: The target is pulled into the spore's space and has the Grappled condition (escape DC 16). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 17 (5d6) Acid damage at the start of each of the spore's turns. When the spore moves, the Grappled target moves with it, costing it no extra movement. The spore can have one Large creature or up to nine Medium or smaller creatures Grappled at a time.