Monster
Spring Eladrin
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 19 (natural armor)
- Hit points
- 165 (22d8 + 66)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Chaotic Neutral
- Strength
- 14
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 18
- Wisdom
- 11
- Charisma
- 18
- Passive Perception
- 10
- Skills
- deception: +8; persuasion: +8
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish, Sylvan
- Resistances
- psychic
Traits
Joyful Presence
Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance
The eladrin has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 22 (5d8) psychic damage.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.
Bonus actions
Fey Step (Recharge 4–6)
The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: Tasha's hideous laughter
1/day each: major image, suggestion