Monster
Spring Eladrin
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 19 (natural armor)
- Hit points
- 127 (17d8 + 51)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Chaotic Neutral
- Strength
- 14
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 18
- Wisdom
- 11
- Charisma
- 18
- Passive Perception
- 10
- Skills
- deception: +8; persuasion: +8
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish, Sylvan
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Traits
Fey Step (Recharge 4–6)
As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
Joyful Presence
Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance
The eladrin has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 4 (1d8) psychic damage, or 7 (1d10 + 2) slashing damage plus 4 (1d8) psychic damage if used with two hands.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) psychic damage.
Innate Spellcasting
The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance