THE SHARED REFERENCE Adventurer

Monster

Spring Eladrin

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Fey
Size
Medium
Armor class
19 (natural armor)
Hit points
127 (17d8 + 51)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Chaotic Neutral
Strength
14
Dexterity
16
Constitution
16
Intelligence
18
Wisdom
11
Charisma
18
Passive Perception
10
Skills
deception: +8; persuasion: +8
Senses
darkvision 60 ft.
Languages
Common, Elvish, Sylvan
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True

Traits

Fey Step (Recharge 4–6)

As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

Joyful Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.

Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 4 (1d8) psychic damage, or 7 (1d10 + 2) slashing damage plus 4 (1d8) psychic damage if used with two hands.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) psychic damage.

Innate Spellcasting

The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: charm person, Tasha's hideous laughter

3/day each: confusion, enthrall, suggestion

1/day each: hallucinatory terrain, Otto's irresistible dance

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