THE SHARED REFERENCE Adventurer

Monster

Spy Master

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
19
Hit points
137 (25d8 + 25)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
10
Alignment
Neutral
Strength
10
Dexterity
20
Constitution
12
Intelligence
18
Wisdom
16
Charisma
16
Passive Perception
21
Initiative
+9
Saving Throws
dex: +9; con: +5; int: +8; wis: +7
Skills
deception: +7; insight: +7; investigation: +8; perception: +11; sleight of hand: +9; stealth: +13
Languages
Common plus two other languages

Actions

Multiattack

The spy makes three attacks, using Rapier or Hand Crossbow in any combination.

Rapier

Melee Attack: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow

Ranged Attack: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.

Smoke Bomb (1/Day)

The spy throws a bomb to a point it can see within 30 feet of itself. Constitution Saving Throw: DC 16, each creature in a 20-foot-radius Sphere centered on that point. Failure: 28 (8d6) Poison damage, and the target has the Blinded condition until the end of the spy's next turn. Success: Half damage only.

Bonus actions

Cunning Action

The spy takes the Dash, Disengage, or Hide action.

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