Monster
Squirt the Oilcan
Outside your table’s allowed sources
Official reference · WBtW · 2014
- Creature type
- Construct
- Size
- Tiny
- Armor class
- 15 (natural armor)
- Hit points
- 17 (7d4)
- Speed
- Fly 30 ft. (hover)
- Challenge rating
- 1/4
- Alignment
- Chaotic Neutral
- Strength
- 3
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 8
- Charisma
- 15
- Passive Perception
- 9
- Languages
- Common, Dwarvish, Sylvan
- Immunities
- poison
- Condition Immunities
- exhaustion, paralyzed, poisoned, unconscious
Traits
False Appearance
If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.
Unusual Nature
Squirt doesn't require air, food, drink, or sleep.
Actions
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Boggle Oil (3 Applications)
Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is 3 and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.