THE SHARED REFERENCE Adventurer

Monster

Squirt the Oilcan

Outside your table’s allowed sources

Official reference · WBtW · 2014

Creature type
Construct
Size
Tiny
Armor class
15 (natural armor)
Hit points
17 (7d4)
Speed
Fly 30 ft. (hover)
Challenge rating
1/4
Alignment
Chaotic Neutral
Strength
3
Dexterity
15
Constitution
10
Intelligence
11
Wisdom
8
Charisma
15
Passive Perception
9
Languages
Common, Dwarvish, Sylvan
Immunities
poison
Condition Immunities
exhaustion, paralyzed, poisoned, unconscious

Traits

False Appearance

If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.

Unusual Nature

Squirt doesn't require air, food, drink, or sleep.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Boggle Oil (3 Applications)

Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is 3 and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.

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