Monster
Ssurran Defiler
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 16 (natural armor, intellect fortress)
- Hit points
- 52 (7d8 + 21)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 13
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 15
- Wisdom
- 15
- Charisma
- 7
- Passive Perception
- 14
- Saving Throws
- con: +5; int: +4
- Skills
- arcana: +4; perception: +4; stealth: +3; survival: +4
- Languages
- Draconic
- Resistances
- necrotic
Traits
Hold Breath
The ssurran can hold its breath for 15 minutes.
The ssurran's AC includes its Intelligence modifier.
Actions
Multiattack
The ssurran makes two Claw attacks and uses Defile (if available).
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 4 (1d8) necrotic damage.
Defile (Recharge 6)
Ordinary vegetation within 10 feet of the ssurran withers and dies. In addition, each creature within 10 feet of the ssurran must make a DC 11 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The ssurran regains 5 (1d10) hit points for each creature that fails the saving throw.
Spellcasting (Psionics)
The ssurran casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
At will: mage hand (the hand is invisible)
1/day: invisibility (self only)