Monster
Star Spawn Larva Mage
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 168 (16d8 + 96)
- Speed
- Walk 30 ft.
- Challenge rating
- 16
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 12
- Constitution
- 23
- Intelligence
- 18
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 16
- Saving Throws
- dex: +6; wis: +6; cha: +8
- Skills
- perception: +6
- Senses
- darkvision 60 ft.
- Languages
- Deep Speech
- Resistances
- cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- psychic
- Condition Immunities
- charmed, frightened, paralyzed, petrified, poisoned, restrained
Traits
Return to Worms
When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later.
Actions
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn.
Plague of Worms (Recharge 6)
Each creature other than a star spawn within 10 feet of the larva mage must make a DC 19 Dexterity saving throw. On a failure the target takes 22 (5d8) necrotic damage and is blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Feed on Weakness
When a creature within 20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary hit points.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Cantrip (Costs 2 Actions)
The larva mage casts one cantrip.
Slam (Costs 2 Actions)
The larva mage makes one slam attack.
Feed (Costs 3 Actions)
Each creature restrained by the larva mage's Plague of Worms takes 13 (3d8) necrotic damage, and the larva mage gains 6 temporary hit points.
Innate Spellcasting
The larva mage's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast*, minor illusion
1/day: circle of death
3/day: dominate monster
*3 beams, +3 bonus to each damage roll