THE SHARED REFERENCE Adventurer

Monster

Steam Mephit

Official reference · MM · 2014

Creature type
Elemental
Size
Small
Armor class
10
Hit points
21 (6d6)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
1/4
Alignment
Neutral Evil
Strength
5
Dexterity
11
Constitution
10
Intelligence
11
Wisdom
10
Charisma
12
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Aquan, Ignan
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Death Burst

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Actions

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6)

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (1/Day)

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

At will: blur

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