Monster
Steam Mephit
Official reference · MM · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 10
- Hit points
- 21 (6d6)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 5
- Dexterity
- 11
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 12
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Aquan, Ignan
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Death Burst
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Actions
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6)
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting (1/Day)
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
At will: blur