Monster
Steam Mephit
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Small
- Armor class
- 10
- Hit points
- 17 (5d6)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 5
- Dexterity
- 11
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 12
- Passive Perception
- 10
- Skills
- stealth: +2
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Aquan, Ignan)
- Immunities
- fire, poison
- Condition Immunities
- exhaustion, poisoned
Traits
Blurred Form
Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst
The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw
Melee Attack: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6)
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Success or Failure: Being underwater doesn't grant Resistance to this Fire damage.