THE SHARED REFERENCE Adventurer

Monster

Steel Crane

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (Unarmored Defense)
Hit points
76 (9d8 + 36)
Speed
Walk 40 ft.
Challenge rating
8
Alignment
Lawful Evil
Strength
13
Dexterity
18
Constitution
18
Intelligence
13
Wisdom
17
Charisma
14
Passive Perception
16
Saving Throws
dex: +7; int: +4
Skills
acrobatics: +7; deception: +5; perception: +6; stealth: +7
Languages
Common
Resistances
poison, psychic

Traits

Unarmored Defense

While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

Actions

Multiattack

Steel Crane makes three attacks.

Force Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Crane's next turn.

Whip

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane can't make attacks with the whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).

Heal Self (Recharges after a Long Rest)

Steel Crane regains 2d8 + 4 hit points, and all levels of exhaustion end on him.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it's small enough to hold in one hand and Steel Crane has a hand free.

Slow Descent (3/Day)

When Steel Crane falls, he can slow his descent, taking no damage from the fall.

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