THE SHARED REFERENCE Adventurer

Monster

Steel Defender

Outside your table’s allowed sources

Official reference · EFA · 2014

Creature type
Construct
Size
Medium
Armor class
12 + your Intelligence modifier
Hit points
5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
Speed
Walk 40 ft.
Alignment
Neutral
Strength
14
Dexterity
12
Constitution
14
Intelligence
4
Wisdom
10
Charisma
6
Passive Perception
10
Senses
Darkvision 60 ft.
Languages
understands the languages you know
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned

Traits

Steel Bond

Add your Proficiency Bonus to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend

Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day)

The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions

Deflect Attack

Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.

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