Monster
Steel Defender
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 12 + your Intelligence modifier
- Hit points
- 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
- Speed
- Walk 40 ft.
- Alignment
- Neutral
- Strength
- 14
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 4
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- understands the languages you know
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
Traits
Steel Bond
Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.
Repair (3/Day)
The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack
Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.