THE SHARED REFERENCE Adventurer

Monster

Steel Defender

Official reference · TCE · 2014

Creature type
Construct
Size
Medium
Armor class
15 (natural armor)
Hit points
2 + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Speed
Walk 40 ft.
Strength
14
Dexterity
12
Constitution
14
Intelligence
4
Wisdom
10
Charisma
6
Passive Perception
10 + (PB × 2)
Saving Throws
dex: +1 plus PB; con: +2 plus PB
Skills
athletics: +2 plus PB; perception: +0 plus PB × 2
Senses
darkvision 60 ft.
Languages
understands the languages you speak
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned

Traits

Vigilant

The defender can't be surprised.

Actions

Force-Empowered Rend

Melee Weapon Attack: to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Repair (3/Day)

The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack

The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

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