THE SHARED REFERENCE Adventurer

Monster

Steel Predator

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Construct
Size
Large
Armor class
20 (natural armor)
Hit points
207 (18d10 + 108)
Speed
Walk 40 ft.
Challenge rating
16
Alignment
Lawful Neutral
Strength
24
Dexterity
17
Constitution
22
Intelligence
4
Wisdom
14
Charisma
6
Passive Perception
17
Skills
perception: +7; stealth: +8; survival: +7
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
understands Modron and the language of its owner but can't speak
Resistances
cold, lightning, necrotic, thunder
Immunities
poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Traits

Magic Resistance

The steel predator has advantage on saving throws against spells and other magical effects.

Unusual Nature

The steel predator doesn't require air, food, drink, or sleep.

Actions

Multiattack

The steel predator makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.

Stunning Roar (Recharge 5–6)

The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.

Spellcasting

The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

3/day each: dimension door (self only), plane shift (self only)

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