Monster
Stone Giant
Official reference · XMM · 2024
- Creature type
- Giant
- Size
- Huge
- Armor class
- 17
- Hit points
- 126 (11d12 + 55)
- Speed
- Walk 40 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 23
- Dexterity
- 15
- Constitution
- 20
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 14
- Initiative
- +5
- Saving Throws
- dex: +5; con: +8; wis: +4
- Skills
- athletics: +12; perception: +4; stealth: +5
- Senses
- Darkvision 60 ft.
- Languages
- Giant
Actions
Multiattack
The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club
Melee Attack: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder
Ranged Attack: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile (Recharge 5–6)
Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack's force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.