Monster
Stone Golem
Official reference · XMM · 2024
- Creature type
- Construct
- Size
- Large
- Armor class
- 18
- Hit points
- 220 (21d10 + 105)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Unaligned
- Strength
- 22
- Dexterity
- 9
- Constitution
- 20
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 1
- Passive Perception
- 10
- Initiative
- +3
- Senses
- Darkvision 120 ft.
- Languages
- understands Common plus two other languages but can't speak
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Immutable Form
The golem can't shape-shift.
Magic Resistance
The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam
Melee Attack: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt
Ranged Attack: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Slow (Recharge 5–6)
The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Recharge: 5: Slow