THE SHARED REFERENCE Adventurer

Monster

Stone Juggernaut

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Official reference · ToA · 2014

Creature type
Construct
Size
Large
Armor class
15 (natural armor)
Hit points
157 (15d10 + 75)
Speed
Walk 50 ft. (in one direction chosen at the start of its turn)
Challenge rating
12
Alignment
Unaligned
Strength
16
Dexterity
12
Constitution
15
Intelligence
14
Wisdom
14
Charisma
16
Passive Perception
10
Senses
blindsight 120 ft.
Immunities
poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks not made with adamantine weapons; cond: True
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Traits

Devastating Roll

The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form

The juggernaut is immune to any spell or effect that would alter its form.

Regeneration

As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.

Siege Monster

The juggernaut deals double damage to objects and structures.

Actions

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

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