Monster
Stone Juggernaut
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Official reference · ToA · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 157 (15d10 + 75)
- Speed
- Walk 50 ft. (in one direction chosen at the start of its turn)
- Challenge rating
- 12
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 12
- Constitution
- 15
- Intelligence
- 14
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 10
- Senses
- blindsight 120 ft.
- Immunities
- poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks not made with adamantine weapons; cond: True
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Traits
Devastating Roll
The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Immutable Form
The juggernaut is immune to any spell or effect that would alter its form.
Regeneration
As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.
Siege Monster
The juggernaut deals double damage to objects and structures.
Actions
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.