THE SHARED REFERENCE Adventurer

Monster

Stonecloak

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Construct
Size
Large
Armor class
17 (natural armor)
Hit points
178 (17d10 + 85)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Unaligned
Strength
22
Dexterity
9
Constitution
20
Intelligence
9
Wisdom
11
Charisma
9
Passive Perception
10
Senses
darkvision 120 ft.
Languages
understands Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, and Undercommon but can't speak
Immunities
poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Immutable Form

The stonecloak is immune to any spell or effect that would alter its form.

Magic Resistance

The stonecloak has advantage on saving throws against spells and other magical effects.

Magic Weapons

The stonecloak's weapon attacks are magical.

Actions

Multiattack

The stonecloak makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5–6)

The stonecloak targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Quick preview