Monster
Storm Crab
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Monstrosity
- Size
- Gargantuan
- Armor class
- 18 (natural armor)
- Hit points
- 155 (10d20 + 50)
- Speed
- Walk 40 ft., Swim 60 ft.
- Challenge rating
- 11
- Alignment
- Unaligned
- Strength
- 23
- Dexterity
- 10
- Constitution
- 21
- Intelligence
- 5
- Wisdom
- 14
- Charisma
- 9
- Passive Perception
- 16
- Saving Throws
- str: +10; con: +9
- Skills
- perception: +6
- Senses
- blindsight 60 ft.
- Languages
- understands Giant but can't speak
- Resistances
- cold, fire, lightning
Traits
Amphibious
The crab can breathe air and water.
Actions
Multiattack
The crab makes two Claw attacks and one Stinger attack.
Claw
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it has the grappled condition (escape DC 16). The crab has four claws, each of which can grapple one target.
Stinger
Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 22 (3d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or have the poisoned and paralyzed conditions for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending both the poisoned and paralyzed conditions on itself on a success.
Water Jet (Recharge 5–6)
The crab exhales water in a 150-foot line that is 10 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 27 (6d8) bludgeoning damage, is pushed up to 30 feet from the crab, and has the prone condition. On a successful save, a creature takes half as much damage only.