THE SHARED REFERENCE Adventurer

Monster

Storm Crab

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Monstrosity
Size
Gargantuan
Armor class
18 (natural armor)
Hit points
155 (10d20 + 50)
Speed
Walk 40 ft., Swim 60 ft.
Challenge rating
11
Alignment
Unaligned
Strength
23
Dexterity
10
Constitution
21
Intelligence
5
Wisdom
14
Charisma
9
Passive Perception
16
Saving Throws
str: +10; con: +9
Skills
perception: +6
Senses
blindsight 60 ft.
Languages
understands Giant but can't speak
Resistances
cold, fire, lightning

Traits

Amphibious

The crab can breathe air and water.

Actions

Multiattack

The crab makes two Claw attacks and one Stinger attack.

Claw

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it has the grappled condition (escape DC 16). The crab has four claws, each of which can grapple one target.

Stinger

Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 22 (3d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or have the poisoned and paralyzed conditions for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending both the poisoned and paralyzed conditions on itself on a success.

Water Jet (Recharge 5–6)

The crab exhales water in a 150-foot line that is 10 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 27 (6d8) bludgeoning damage, is pushed up to 30 feet from the crab, and has the prone condition. On a successful save, a creature takes half as much damage only.

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