THE SHARED REFERENCE Adventurer

Monster

Storm Giant

Official reference · XMM · 2024

Creature type
Giant
Size
Huge
Armor class
16
Hit points
230 (20d12 + 100)
Speed
Walk 50 ft., Fly 25 ft. (hover), Swim 50 ft.
Challenge rating
13
Alignment
Chaotic Good
Strength
29
Dexterity
14
Constitution
20
Intelligence
16
Wisdom
20
Charisma
18
Passive Perception
20
Initiative
+7
Saving Throws
str: +14; con: +10; wis: +10; cha: +9
Skills
arcana: +8; athletics: +14; history: +8; perception: +10
Senses
Darkvision 120 ft., Truesight 30 ft.
Languages
Common, Giant
Resistances
cold
Immunities
lightning, thunder

Traits

Amphibious

The giant can breathe air and water.

Actions

Multiattack

The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword

Melee Attack: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt

Ranged Attack: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5–6)

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting

The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Light

1/day: Control Weather

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