Monster
Storm Giant
Official reference · XMM · 2024
- Creature type
- Giant
- Size
- Huge
- Armor class
- 16
- Hit points
- 230 (20d12 + 100)
- Speed
- Walk 50 ft., Fly 25 ft. (hover), Swim 50 ft.
- Challenge rating
- 13
- Alignment
- Chaotic Good
- Strength
- 29
- Dexterity
- 14
- Constitution
- 20
- Intelligence
- 16
- Wisdom
- 20
- Charisma
- 18
- Passive Perception
- 20
- Initiative
- +7
- Saving Throws
- str: +14; con: +10; wis: +10; cha: +9
- Skills
- arcana: +8; athletics: +14; history: +8; perception: +10
- Senses
- Darkvision 120 ft., Truesight 30 ft.
- Languages
- Common, Giant
- Resistances
- cold
- Immunities
- lightning, thunder
Traits
Amphibious
The giant can breathe air and water.
Actions
Multiattack
The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword
Melee Attack: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt
Ranged Attack: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5–6)
Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Light
1/day: Control Weather