Monster
Strahd's Animated Armor
Outside your table’s allowed sources
Official reference · CoS · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 21 (natural armor)
- Hit points
- 112 (15d8 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 9
- Wisdom
- 10
- Charisma
- 9
- Passive Perception
- 13
- Skills
- perception: +3
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Languages
- understands Common but can't speak
- Resistances
- cold, fire
- Immunities
- lightning, poison
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Constructed Nature
An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
Antimagic Susceptibility
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack
The armor makes two melee attacks or uses Shocking Bolt twice.
Greatsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage.
Shocking Bolt
Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.