THE SHARED REFERENCE Adventurer

Monster

Strahd's Animated Armor

Outside your table’s allowed sources

Official reference · CoS · 2014

Creature type
Construct
Size
Medium
Armor class
21 (natural armor)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
17
Dexterity
13
Constitution
16
Intelligence
9
Wisdom
10
Charisma
9
Passive Perception
13
Skills
perception: +3
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
understands Common but can't speak
Resistances
cold, fire
Immunities
lightning, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Constructed Nature

An animated object doesn't require air, food, drink, or sleep.

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Antimagic Susceptibility

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack

The armor makes two melee attacks or uses Shocking Bolt twice.

Greatsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage.

Shocking Bolt

Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.

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