Monster
Strahd Skeleton
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 16
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 13
- Constitution
- 15
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- str: +5
- Senses
- Darkvision 60 ft.
- Languages
- understands Common but can't speak
- Immunities
- poison
- Condition Immunities
- exhaustion, frightened, poisoned
- Vulnerabilities
- bludgeoning
Traits
Undead Fortitude
If damage reduces the skeleton to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the skeleton drops to 1 Hit Point instead.
Actions
Multiattack
The skeleton makes two Vampiric Longsword attacks. It can replace one attack with a use of Shield Bash.
Vampiric Longsword
Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken.
Shield Bash
Strength Saving Throw: DC 13, one creature within 5 feet that the skeleton can see. Failure: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.