Monster
Strigoi
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 16
- Hit points
- 52 (7d8 + 21)
- Speed
- Walk 30 ft., Fly 40 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 17
- Charisma
- 10
- Passive Perception
- 15
- Saving Throws
- str: +5; dex: +4
- Skills
- perception: +5; stealth: +4
- Senses
- Darkvision 60 ft.
- Languages
- Common
- Resistances
- necrotic
- Condition Immunities
- charmed, frightened
Traits
Stirge Telepathy
The strigoi can magically control stirges within 120 feet of itself using a special telepathy.
Actions
Multiattack
The strigoi makes two Claw attacks and one Proboscis attack.
Claw
Melee Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Proboscis
Melee Attack: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the strigoi regains Hit Points equal to that amount. A creature reduced to 0 Hit Points by this attack dies, leaving behind nothing except its skin and equipment.
Bonus actions
Protective Swarm (Recharge 6)
The strigoi summons a swarm of bloodthirsty mosquitoes in a 10-foot Emanation originating from itself, which lasts for 1 minute or until the strigoi's Concentration on it ends. Whenever the swarm enters a creature's space or a creature enters the swarm or ends its turn there, that creature is subjected to the following effect (a creature makes this save only once per turn, and strigoi and stirges are unaffected). Constitution Saving Throw: DC 13. Failure: 3 (1d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn.