Monster
Su-monster
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 12
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 13
- Charisma
- 9
- Passive Perception
- 13
- Skills
- athletics: +6; perception: +3
Actions
Multiattack
The su-monster makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, or 12 (4d4 + 2) slashing damage if the su-monster is hanging by its tail and all four of its limbs are free.
Psychic Crush (Recharge 5–6)
The su-monster targets one creature it can see within 30 feet of it. The target must succeed on a DC 11 Wisdom saving throw or take 17 (5d6) psychic damage and be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.