Monster
Succubus
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15
- Hit points
- 71 (13d8 + 13)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 4
- Alignment
- Neutral Evil
- Strength
- 8
- Dexterity
- 17
- Constitution
- 13
- Intelligence
- 15
- Wisdom
- 12
- Charisma
- 20
- Passive Perception
- 15
- Skills
- deception: +9; insight: +5; perception: +5; persuasion: +9; stealth: +7
- Senses
- Darkvision 60 ft.
- Languages
- Abyssal, Common, Infernal; telepathy 60 ft.
- Resistances
- cold, fire, poison, psychic
Traits
Incubus Form
When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Actions
Multiattack
The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch
Melee Attack: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.
Charm
The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss
Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Success or Failure: The target's Hit Point maximum decreases by an amount equal to the damage taken.
Bonus actions
Shape-Shift
The succubus shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it's wearing or carrying isn't transformed.