THE SHARED REFERENCE Adventurer

Monster

Sunbird

Outside your table’s allowed sources

Official reference · PSX · 2014

Creature type
Monstrosity
Size
Gargantuan
Armor class
17 (natural armor)
Hit points
279 (18d20 + 90)
Speed
Walk 20 ft., Fly 120 ft.
Challenge rating
13
Alignment
Unaligned
Strength
28
Dexterity
10
Constitution
20
Intelligence
13
Wisdom
14
Charisma
15
Passive Perception
17
Saving Throws
dex: +5; con: +10; wis: +7; cha: +7
Skills
perception: +7
Senses
darkvision 120 ft.
Languages
Giant Owl, understands Common but can't speak it
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
fire

Traits

Death Throes

When the sunbird dies, it explodes, and each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried. The sunbird's body turns to ash, but an egg is left where the sunbird was.

Fire Aura

At the start of each of the sunbird's turns, each creature within 5 feet of it takes 11 (2d10) fire damage, and flammable objects in the area that aren't being worn or carried ignite. A creature that touches the sunbird or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage. The aura also sheds bright light in a 60-foot radius and dim light for an additional 60 feet.

Flyby

The sunbird doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight

The sunbird has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The sunbird makes two talon attacks.

Talon

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 14 (4d6) fire damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the sunbird can't attack another target with that talon. A grappled creature takes 11 (2d10) fire damage at the start of each of the sunbird's turns.

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