THE SHARED REFERENCE Adventurer

Monster

Sunder Shaman

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Official reference · GGR · 2014

Creature type
Giant
Size
Huge
Armor class
20 (stone armor)
Hit points
138 (12d12 + 60)
Speed
Walk 40 ft.
Challenge rating
10
Alignment
Chaotic Neutral
Strength
23
Dexterity
15
Constitution
21
Intelligence
10
Wisdom
12
Charisma
9
Passive Perception
15
Saving Throws
dex: +6; con: +9; wis: +5
Skills
athletics: +10; perception: +5
Senses
darkvision 60 ft.
Languages
Giant

Traits

Reckless

At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Siege Monster

The giant deals double damage to objects and structures.

Stone Camouflage

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 (4d8) damage if the giant has taken damage since its last turn.

Slam

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

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