THE SHARED REFERENCE Adventurer

Monster

Swarm of Animated Books

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Construct
Size
Medium
Armor class
12 (natural armor)
Hit points
22 (4d8 + 4)
Speed
Fly 30 ft. (hover)
Challenge rating
1/4
Strength
10
Dexterity
13
Constitution
12
Intelligence
1
Wisdom
10
Charisma
1
Passive Perception
10
Senses
blindsight 60 ft. (blind beyond this radius)
Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Vulnerabilities
fire

Traits

False Objects

If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.

Actions

Book Club

Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.

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