THE SHARED REFERENCE Adventurer

Monster

Swarm of Campestris

Outside your table’s allowed sources

Official reference · WBtW · 2014

Creature type
Plant
Size
Medium
Armor class
12 (natural armor)
Hit points
27 (6d8)
Speed
Walk 5 ft.
Challenge rating
1
Alignment
Unaligned
Strength
3
Dexterity
7
Constitution
10
Intelligence
4
Wisdom
10
Charisma
8
Passive Perception
14
Skills
perception: +4
Senses
tremorsense 30 ft.
Languages
understands Common but speaks only through the use of its Mimicry trait
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, grappled, paralyzed, petrified, prone, restrained, stunned

Traits

Mimicry

Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate an individual campestri. The swarm can't regain hit points or gain temporary hit points.

Actions

Head Butts

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half its hit points or fewer.

Spores (1/Day)

A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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