Monster
Swarm of Corrupted Rats
Outside your table’s allowed sources
Official reference · WttHC · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 12
- Hit points
- 27 (6d8)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 9
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 2
- Wisdom
- 11
- Charisma
- 4
- Passive Perception
- 10
- Saving Throws
- dex: +4
- Senses
- Darkvision 30 ft.
- Resistances
- bludgeoning, piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Traits
Death Burst
The rat explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 10-foot Emanation originating from the rat. Failure: 2d4 Acid Damage. Success: Half damage.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain Hit Points.
Actions
Bite
Melee Attack: +4, Reach 5 ft. Hit: 6 (2d4 + 2) Piercing damage or 1d4 + 2 Piercing damage if the swarm is Bloodied.