Monster
Swarm of Dretches
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 12
- Hit points
- 45 (6d10 + 12)
- Speed
- Walk 40 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 5
- Wisdom
- 8
- Charisma
- 3
- Passive Perception
- 9
- Senses
- Darkvision 60 ft.
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Resistances
- bludgeoning, cold, fire, lightning, piercing, slashing
- Immunities
- poison
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Traits
Fetid Aura
Constitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Multiattack
The swarm makes two Rend attacks.
Rend
Melee Attack: +4, reach 5 ft. Hit: 12 (3d6 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the swarm is Bloodied.