Monster
Swarm of Infesting Insects
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 13
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 20 ft., Climb 20 ft., Swim 20 ft.
- Challenge rating
- 2
- Alignment
- Unaligned
- Strength
- 3
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 1
- Wisdom
- 7
- Charisma
- 1
- Passive Perception
- 8
- Senses
- Blindsight 30 ft.
- Resistances
- bludgeoning, piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Traits
Swarm
The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Melee Attack: +4, reach 5 ft. Hit: 12 (4d4 + 2) Poison damage, or 7 (2d4 + 2) Poison damage if the swarm is Bloodied, and the target has the Poisoned condition. If the target remains Poisoned in this way after 1 hour, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: Roll 1d6: on a 1-2, the target has the Blinded condition; on a 3-4, the target's Hit Point maximum decreases by 5 (1d10); on a 5-6, the target gains 1 Exhaustion level. The effect lasts until the Poisoned condition ends. Success: The Poisoned condition ends.