THE SHARED REFERENCE Adventurer

Monster

Swarm of Infesting Insects

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Beast
Size
Medium
Armor class
13
Hit points
33 (6d8 + 6)
Speed
Walk 20 ft., Climb 20 ft., Swim 20 ft.
Challenge rating
2
Alignment
Unaligned
Strength
3
Dexterity
14
Constitution
12
Intelligence
1
Wisdom
7
Charisma
1
Passive Perception
8
Senses
Blindsight 30 ft.
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Traits

Swarm

The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Infestation

Melee Attack: +4, reach 5 ft. Hit: 12 (4d4 + 2) Poison damage, or 7 (2d4 + 2) Poison damage if the swarm is Bloodied, and the target has the Poisoned condition. If the target remains Poisoned in this way after 1 hour, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: Roll 1d6: on a 1-2, the target has the Blinded condition; on a 3-4, the target's Hit Point maximum decreases by 5 (1d10); on a 5-6, the target gains 1 Exhaustion level. The effect lasts until the Poisoned condition ends. Success: The Poisoned condition ends.

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