Monster
Swarm of Lemures
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 12
- Hit points
- 45 (6d10 + 12)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 7
- Constitution
- 14
- Intelligence
- 1
- Wisdom
- 12
- Charisma
- 3
- Passive Perception
- 11
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness)
- Languages
- understands Infernal but can't speak
- Resistances
- bludgeoning, cold, piercing, slashing
- Immunities
- fire, poison
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Traits
Hellish Restoration
If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Multiattack
The swarm makes two Vile Slime attacks.
Vile Slime
Melee Attack: +4, reach 5 ft. Hit: 11 (2d8 + 2) Poison damage, or 9 (2d6 + 2) Poison damage if the swarm is Bloodied.