THE SHARED REFERENCE Adventurer

Monster

Swarm of Lemures

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
12
Hit points
45 (6d10 + 12)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
14
Dexterity
7
Constitution
14
Intelligence
1
Wisdom
12
Charisma
3
Passive Perception
11
Senses
Darkvision 120 ft. (unimpeded by magical Darkness)
Languages
understands Infernal but can't speak
Resistances
bludgeoning, cold, piercing, slashing
Immunities
fire, poison
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Traits

Hellish Restoration

If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Multiattack

The swarm makes two Vile Slime attacks.

Vile Slime

Melee Attack: +4, reach 5 ft. Hit: 11 (2d8 + 2) Poison damage, or 9 (2d6 + 2) Poison damage if the swarm is Bloodied.

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