Monster
Swarm of Maggots
Outside your table’s allowed sources
Official reference · VRGR · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 11
- Hit points
- 22 (5d8)
- Speed
- Walk 20 ft., Swim 20 ft.
- Challenge rating
- 2
- Strength
- 3
- Dexterity
- 12
- Constitution
- 10
- Intelligence
- 1
- Wisdom
- 7
- Charisma
- 1
- Passive Perception
- 8
- Senses
- blindsight 10 ft.
- Resistances
- bludgeoning, piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Traits
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points.
Actions
Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. A creature damaged by the swarm must succeed on a DC 12 Constitution saving throw or contract a disease.
Each time the diseased creature finishes a long rest, roll a d6 to determine the disease's effect:
- 1-2: The creature is blinded until it finishes a long rest.
- 3-4: The creature's hit point maximum decreases by 5 (2d4), and the reduction can't be removed until the disease ends. The creature dies if its hit point maximum drops to 0.
- 5-6: The creature has disadvantage on ability checks and attack rolls until it finishes its next long rest. The disease lasts until it's removed by magic or until the creature rolls the same random effect for the disease two long rests in a row.