Monster
Swarm of Rot Grubs
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 8
- Hit points
- 22 (5d8)
- Speed
- Walk 5 ft., Climb 5 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 2
- Dexterity
- 7
- Constitution
- 10
- Intelligence
- 1
- Wisdom
- 2
- Charisma
- 1
- Passive Perception
- 6
- Senses
- blindsight 10 ft.
- Resistances
- piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained
- Vulnerabilities
- fire
Traits
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites
Melee Weapon Attack: +0 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned. At the end of each of the poisoned target's turns, the target takes 3 (1d6) poison damage. Whenever the poisoned target takes fire damage, the target can repeat the saving throw, ending the effect on itself on a success. If the poisoned target ends its turn with 0 hit points, it dies.