THE SHARED REFERENCE Adventurer

Monster

Swarm of Scarabs

Outside your table’s allowed sources

Official reference · VRGR · 2014

Creature type
Beast
Size
Medium
Armor class
13 (natural armor)
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft., Burrow 30 ft., Climb 30 ft.
Challenge rating
3
Strength
3
Dexterity
14
Constitution
13
Intelligence
1
Wisdom
12
Charisma
1
Passive Perception
11
Senses
tremorsense 60 ft.
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Traits

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can't regain hit points or gain temporary hit points.

Skeletonize

If the swarm starts its turn in the same space as a dead creature that is Large or smaller, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton).

Spider Climb

The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Ravenous Bites

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. If the target is a creature, scarabs burrow into its body, and the creature takes 3 (1d6) piercing damage at the start of each of its turns. Any creature can use an action to kill or remove the scarabs with fire or a weapon that deals piercing damage, causing 1 damage of the appropriate type to the target. A creature reduced to 0 hit points by the swarm's piercing damage dies.

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