THE SHARED REFERENCE Adventurer

Monster

Swarm of Sorrowfish

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Aberration
Size
Medium
Armor class
14
Hit points
104 (16d8 + 32)
Speed
Swim 30 ft.
Challenge rating
6
Alignment
Unaligned
Strength
16
Dexterity
19
Constitution
14
Intelligence
1
Wisdom
11
Charisma
3
Passive Perception
10
Senses
blindsight 60 ft. (blind beyond this radius)
Resistances
bludgeoning, piercing, slashing
Immunities
psychic
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Traits

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening as narrow as 1 foot wide. The swarm can't regain hit points or gain temporary hit points.

Virulent Sorrow

Each time the swarm takes damage, any creature within 5 feet of it must make a DC 13 Wisdom saving throw. On a failed saving throw, the creature suffers the following effects until the end of its next turn: it has disadvantage on its attack rolls, it can't take reactions, and its speed is halved.

Water Breathing

The swarm can breathe only underwater.

Actions

Swarm of Bites

Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hit points or fewer.

Desolate Drain (Recharge 5–6)

Each creature in the swarm's space must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature takes 24 (7d6) psychic damage and is stunned until the end of its next turn. The effect ends on a creature if the swarm moves out of the creature's space or if another creature within 5 feet of the swarm uses an action to make a DC 14 Strength check, pulling the affected creature out of the swarm on a successful check. On a successful saving throw, a creature takes half as much damage and suffers no other effects.

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