Monster
Swashbuckler
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (leather armor)
- Hit points
- 66 (12d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- NX Chaotic Good NY Evil
- Strength
- 12
- Dexterity
- 18
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 10
- Skills
- acrobatics: +8; athletics: +5; persuasion: +6
- Languages
- any one language (usually Common)
Traits
Lightfooted
The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Actions
Multiattack
The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Rapier
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.