THE SHARED REFERENCE Adventurer

Monster

Swashbuckler

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (leather armor)
Hit points
66 (12d8 + 12)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
NX Chaotic Good NY Evil
Strength
12
Dexterity
18
Constitution
12
Intelligence
14
Wisdom
11
Charisma
15
Passive Perception
10
Skills
acrobatics: +8; athletics: +5; persuasion: +6
Languages
any one language (usually Common)

Traits

Lightfooted

The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense

While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack

The swashbuckler makes three attacks: one with a dagger and two with its rapier.

Dagger

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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